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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.06.05 12:18:00 -
[1]
Where is it I can find the reverse engineering value?
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.06.11 06:34:00 -
[2]
Originally by: Rotti Aykido I have placed your formula into a spreadsheet and get the same results for ships with the 0.4 decryptor. However with a 1.3 decryptor in the sheet I get 30% success. Is this right cause this would mean that it is better to use this decryptor in ship invention 100 attempt would produce 30 5 run bpc as opposed to 9 10 run ones.
Remember it also depends on what the decryptors cost. Although given your numbers, the 1.3 would have to increase the cost pr bpc run by 67% over the 0.4 one for them to be equal. And then there is the cost of any meta items to factor in too, if you use such. That cost is smaller pr runs on a try on the 0.4 one.
Formula is still up in the air ofc. Although it seems it holds up pretty well.
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.06.11 13:38:00 -
[3]
I think you need more deviant numbers and/or more data sets to conclude anything is wrong with those numbers.
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.06.11 21:21:00 -
[4]
Originally by: Alvara One tid bit I can add, is that ccp does change % values regularly to control the amt that is invented of an item.
Can you confirm this with more hard evidence? If true, and I sould be very surprised to learn that it is, its one of the dumber things I have heard of.
They have no incentive to control the amount of BPCs invented. It is a totally self regulating market.
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.06.19 20:16:00 -
[5]
Given the latest formula that has been posted here, I think it is possible to get to or above 100% on some combinations. Correct me if I am wrong?
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.06.21 00:13:00 -
[6]
Would it not make som kind of sense, if the number and/or type of datacores was tied together with the level in the corresponding skill?
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.06.21 00:57:00 -
[7]
I still just hope that CCP are not mucking around with formula/chances a their whim.
In order for this to be a business, you have to be able to trust your experience and that there is a system to it. Otherwise its just a new lottery. Not that this is not, to some extent, but in this system I hope you can trust that there is a system to the odds, and as such take your bet on a formula you believe in or simpel gut feeling, based on experience.
If there is a factor in there, that can change periodically overall or itemwise - it will become an industrial nightmare.
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Trak Cranker
Serenity Inc
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Posted - 2007.06.29 22:54:00 -
[8]
Originally by: Meau
And Base item = meta-level 0 = no item. Believe me ;P
I actually do have a hard time believing you there. Why should no item be as good as a meta 0 item? (except make a prettier formula)
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Trak Cranker
Serenity Inc
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Posted - 2007.07.07 23:53:00 -
[9]
Originally by: Paul Tarsus You would have to focus on one blueprint and have a large amount of samples. You get the minimal skills necessary (level 1 for all required skills for the specific blueprint) and do a ton of invention attempts (without base item or decryptors just skills)... record success vs failure rate so you can get an average success %.
Hey, have you been looking over my shoulder? :)
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Trak Cranker
Serenity Inc
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Posted - 2007.07.17 17:06:00 -
[10]
Edited by: Trak Cranker on 17/07/2007 17:13:39 100 attempts is nothing in terms of having a solid basis for conclusions.
But I will give you this: 50% is pitiful, in terms of what you would expect. And I have seen numbers to insinuate (it is that at best) that skills might be less important here than most would like. But it is pure conjecture at this point.
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Trak Cranker
Serenity Inc
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Posted - 2007.07.19 15:39:00 -
[11]
Can you flesh it out a bit with what item(s) you invented?
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Trak Cranker
Serenity Inc
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Posted - 2007.09.28 09:13:00 -
[12]
Originally by: Benvie Maybe I'm just lucky? 
Think you have been. An not even exceedingly so. I would expect you to land around 43-45% on those numbers.
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Trak Cranker
Serenity Inc
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Posted - 2007.09.28 09:14:00 -
[13]
Originally by: Jeemor Has anyone noticed a greater failure rate recently? 150 Inventions - all with Stolen Formulas Skils at 5/5/5 I'm getting an average of 3% success. Down from 43% success last month when my skills were 4/4/5.
Inventing what?
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